Highside was a passion project that I created for an exceptionally special warehouse/entertainment space in the heart of Bushwick, New York. Highside was a home for many creative people and events. They cultivated an amazing community of unique and gifted people and I hope my rendition does it justice. Most of the modeling was done in Blender and then exported to Unreal Engine for lighting, effects and atmosphere.
Originally meant for a full 3D experience venue in Las Vegas, The Grove was a project I made entirely within Unreal Engine and took great pride in. When the project was unfortunately shelved, I decided to finish it anyway. Just to prove to myself that some visions are worth seeing through. What you see here is the result of that follow-through. A space that never got used, but still got loved.
Originally meant for a full 3D experience venue in Las Vegas, The Grove was a project I made entirely within Unreal Engine and took great pride in. When the project was unfortunately shelved, I decided to finish it anyway. Just to prove to myself that some visions are worth seeing through. What you see here is the result of that follow-through. A space that never got used, but still got loved.
Rhythmic Living was created as both a gift for my brother and as a challenge to myself to create my first render entirely within Blender. Using a multitude of reference pictures I recreated my brothers room on a 1-1 scale with this stylized art style with HEAVY influence from @noah.pabllooll 's work on Instagram.
This was the first project I challenged myself with after finishing school. It's entirely inspired/based on Erin Hammarback's PRC-64 Military Spy Radio Model that I found on ArtStation. I used 3DS Max to model then textured it in Substance Painter.
This was the first project I challenged myself with after finishing school. It's entirely inspired/based on Erin Hammarback's PRC-64 Military Spy Radio Model that I found on ArtStation. I used 3DS Max to model then textured it in Substance Painter.