Environments

Immersive 3D spaces that tell stories
through light, mood, and design.

Highside

Highside was a passion project that I created for an exceptionally special warehouse/entertainment space in the heart of Bushwick, New York. Highside was a home for many creative people and events. They cultivated an amazing community of unique and gifted people and I hope my rendition does it justice. Most of the modeling was done in Blender and then exported to Unreal Engine for lighting, effects and atmosphere.

Before
After

Highside

The Grove

The Grove

Originally meant for a full 3D experience venue in Las Vegas, The Grove was a project I made entirely within Unreal Engine and took great pride in. When the project was unfortunately shelved, I decided to finish it anyway.  Just to prove to myself that some visions are worth seeing through. What you see here is the result of that follow-through. A space that never got used, but still got loved.

Originally meant for a full 3D experience venue in Las Vegas, The Grove was a project I made entirely within Unreal Engine and took great pride in. When the project was unfortunately shelved, I decided to finish it anyway.  Just to prove to myself that some visions are worth seeing through. What you see here is the result of that follow-through. A space that never got used, but still got loved.

Rhythmic Living

Rhythmic Living was created as both a gift for my brother and as a challenge to myself to create my first render entirely within Blender. Using a multitude of reference pictures I recreated my brothers room on a 1-1 scale with this stylized art style with HEAVY influence from @noah.pabllooll 's work on Instagram.

Before
After

Rhythmic Living

Models

Detailed props designed to support
the scene—or steal it entirely.

Military Radio

This was the first project I challenged myself with after finishing school. It's entirely inspired/based on Erin Hammarback's PRC-64 Military Spy Radio Model that I found on ArtStation. I used 3DS Max to model then textured it in Substance Painter.

Military Radio

This was the first project I challenged myself with after finishing school. It's entirely inspired/based on Erin Hammarback's PRC-64 Military Spy Radio Model that I found on ArtStation. I used 3DS Max to model then textured it in Substance Painter.

Contact

Have a project in mind?
I’d love to hear it.

cameronjlatulippe@gmail.com